﻿using System;
using System.Collections.Generic;

namespace Melee.DataContract.Views
{
    public class MonsterAttackView
    {
        private Int32 m_TotalDamage = 0;
        public Int32 TotalDamage
        {
            get { return m_TotalDamage; }
            set { m_TotalDamage = value; }
        }

        private IList<CapturedMonsterView> m_Monsters = null;
        public IList<CapturedMonsterView> Monsters
        {
            get { return m_Monsters; }
            set { m_Monsters = value; }
        }
    }
}
